Trophies

Aug 22, 2023

Informations sur les succès

Temps pour
obtenir 100%
Nombre de
partie
Difficulté Nombre de
succès
Manquables
5h 5 6/10 33 5

In Creepy Tale 3: Ingrid Penance, you'll have to solve puzzles to progress through the story. During your adventure, you'll have to make Good or Bad choices that will determine the end of the game, as well as certain trophies.

The hardest trophy in the game will be Imperceptible, which will require you to never get killed during your game. Try to do this one as soon as possible.

Four trophies are linked to the choices you make during your adventure. You'll need to play at least 4 games to reach 100%. You can press L1 at any time to see your hands. The score on the left represents Bad choices and the score on the right represents Good choices :

During your first two games, we strongly advise you to target the Little evil and On the good path trophies asking you to do all the good and bad deeds. If you miss an action, then you'll get one of the other two trophies. In our guides to Creepy Tale 3: Ingrid Penance, we'll tell you all the choices you need to make.

The game's other trophies are to be achieved during your adventure, and some can only be achieved by choosing one of the game's choices.

Dexterity
Dexterity
Manage to cross the lava pit

You'll need to do this trophy during Chapter III: Waterfall.

Bathing time!
Bathing time!

Fall into the lava several times during Chapter III: Waterfall.

Exchange of pleasantries
Exchange of pleasantries

You'll need to feed two tentacles with garlic during Chapter IV: Gut.

Save mission
Save mission

Rescue the 6 children in the owl's lair and tell Molek that you've saved them. This trophy must be achieved during a game in which you make good choices.

Bloodthirsty
Bloodthirsty

Use triangle to select the knife several times during Chapter III: Waterfall.

Picklock style
Picklock style

Go to the top right to pick up the flower chisel in Chapter VI: Tree.

Larva
Larva

Go to the tree on the left and look into the tree hole during Chapter VI: Tree.

Dinner is served!
Dinner is served!

Pull the mouth lever again during Chapter IV: Gut.

Boring book!
Boring book!

Pick up the dentist's book by extinguishing the candles in the reading room from the kitchen and throw it into the cauldron in Chapter X: Auntie.

Pain lover
Pain lover

You should obtain this trophy automatically by dying very often.

Harvest
Harvest

Let the gravedigger kill you several times in the Chapter XI: Cemetery.

Classic
Classic

Do about as many good deeds as bad.

A deal, there is a deal.
A deal, there is a deal.

Borrow the lighter from the man and return it to him in Chapter XI: Cemetery .

Heartfelt conversations
Heartfelt conversations

Talk to the wooden figurine several times in Chapter XI: Cemetery.

Who wrote this stuff?
Who wrote this stuff?

Place the disc in the record player in Chapter VI: Tree.

An insidious ritual
An insidious ritual

Go down and place the wooden figurine and the piece of wood in the middle, and light the fire with the lighter found inside Chapter X: Auntie.

Mimic
Mimic

Climb into the trunk when the gravedigger enters the room and chases him into Chapter XI: Cemetery.

Trap
Trap

Stay in the room and let the dentist light the candles in Chapter X: Auntie.

Naughty girl
Naughty girl

In Chapter VI: Tree, go to the right to lie down in the bed. When the owl stops and thinks, get up and lie down in the bed on the far left. Wait again for the owl to stop and think, then go back to the right. Repeat several times.

Let me sleep!
Let me sleep!

Lie down in the bed and wait for the owl to suffocate you, then kill them with the sickle in Chapter VI: Tree.

Burn, little bird!
Burn, little bird!

Press the switch again to burn the owl a second time in Chapter VI: Tree. This is a bad action.

Sadomasochist
Sadomasochist

Turn the tap until the jet burns into the Chapter VI: Tree.

Voluntary sleep
Voluntary sleep

Stand over the red flower on the left and wait until you fall asleep in Chapter V: Bridge.

Goodness
Goodness

Do more good deeds than bad. You don't need to do every good deed in the game.

Paranoia
Paranoia

Look at your hands with R1 about fifteen times in Chapter II: Brewery.

Curiosity
Curiosity

Interact with the red book on the bookshelf to the right of the middle ladder, then the brown book near the owl in Chapter VI: Tree.

On the good path
On the good path

You'll need to perform all the right actions in the game to get a score of 33 on your right hand.

Inspector
Inspector

Look at your hands fifty times through the hole.

Why are there so many keys here?
Why are there so many keys here?

In Chapter XI: Cemetery, go down the ladder and back down to the bottom to pick up the lantern. Carry it to the left and pick up the key from the pile of earth. Go back to the man who gave you the wooden toy and try to free him. Climb the ladder to a higher floor and destroy the urn with the sun 1524 on the floor. Return to the old man and try to free him a second time.

Evil
Evil

Do many more bad deeds than good ones. You don't have to do every bad deed in the game.

Little evil
Little evil

Do all the wrong things in the game to reach a score of 66 on your left hand.

Imperceptible
Imperceptible

Complete the game without dying. As long as the game hasn't been saved, you can quit and start again.

To know everything
To know everything

Do all the available endings. You should get it automatically by doing the right and wrong parts.