To Catch a Thief
In this Final Fantasy XVI walkthrough, we'll explain the full path of the "To Catch a Thief" quest from the Act III.
Check out the Furniture Maker to the southeast of the Plaza. Then head northwest of the map to find the fishmonger.
A child seems to know where the thief is. Go to aBrusque Boyat the quest marker. You'll find a Scowling Child a little further south. You'll find the Anxious Girl at the entrance to the area.
Go and see a boy named Honza southeast of the Obelisks of Boklad. Walk towards the tree near the exit to trigger a scene.
Honza will run away and you'll have to find him near the Obelisks of Boklad. You can talk to the Stableman for a clue.
Go to the right of the Chocobo to start a scene. You will then complete this FF16 quest and obtain 350 EXP, 1,080 gils, 15 Renown, and 1 Meteorite.